It took almost a week of R&D effort to find the cause and reduce the POSCAPs to 4 and add 20 MLCC caps prior to shipping production boards, this is why the EVGA GeForce RTX 3080 FTW3 series was delayed at launch. “During our mass production QC testing we discovered a full 6 POSCAPs solution cannot pass the real world applications testing. Further testing by affected users seemed to reveal that the crashes happened in some games when their GPU boost clock speeds hit roughly 2GHz or above. Videocardz compiled a list of some of the reports from forums around the Internet. In the week after the GeForce RTX 3080’s launch, users began reporting that their graphics cards were crashing to the desktop when playing games. Our original article below gets into the speculation, and we’ve also added a statement from Nvidia about the POSCAP vs. Nvidia didn’t specify what stability changes were made in the driver. The root cause of the crashing remains unknown.
#CHROMA CRASH GAME DRIVERS#
Read the details in “ Tested: Nvidia’s new drivers fix RTX 3080 crashes by sacrificing clock speed” and download the new drivers here. Update: We’ve tested Nvidia’s new Game Ready drivers and they fix the crashing issue, albeit by slightly dialing back the maximum GPU Boost clock speed in ultra-fast RTX 3080 models.